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Flash MX and ActionScript graphics and text tutorial

Tutorial 1, Flash MX, ActionScript graphics and text tutorial (14) [2005-03-02] 2, Flash MX, ActionScript graphics and text tutorial (13) [2005-03-02] 3, Flash MX, ActionScript graphics and text

Flash ActionScript 2.0 Basic Tutorial

Basic Tutorials This translator: EgoldyArticle Source: http://www.ultrashock.comArticle Nature: Translation ActionScript 2.0-Introduction With the introduction of FLASHMX2004, Macromedia introduced a new type of script called AS2, and in the course of the tutorial we will learn about the new features of AS2. New object-oriented models and how to make AS1 scripts over to AS2. Why we need a new scripting lang

Flash MX/ActionScript Graphics tutorial (i)

Tutorial    Introduction to the 1th ChapterActionScript is a programming language that is dedicated to flash. ActionScript's syntax is similar to JavaScript or Java, and if you've ever contacted both languages before, you'll find ActionScript very easy to use. Even if you don't have access to Java or JavaScript, mastering and using ActionScript is no big feat.  

ActionScript 3.0 basic tutorial 2-display list and display objects

use New Star () to construct an instance, and then add it to the display list using addchild. PS by egoldy: In this tutorial, we will focus on understanding the relationship between display list. Display object and Display object container through diagrams. In addition, when you create a display object in ActionScript 3.0, you can directly construct an instance, such as new movieclip (), new shape (), new

Flash MX/ActionScript Graphics Tutorial (iv)

Tutorial 1.3.3.2 non-visible element type automatic recognitionThe above is the identification of the visible elements of ActionScript, then some of the invisible elements in the scene, such as voice, color, and so on, how will ActionScript identify it? We can do this through type setting, such as:Enter two lines of code in the script panel:var newsound:sound=new

Flash MX/ActionScript Graphics Tutorial (ii)

Tutorial 1.3ActionScript EditorFlash MX 2004 provides a very Easy-to-use ActionScript editor, and this section is a good way to familiarize yourself with how this editor is used.1.3.1 Start ActionScript EditorOpen the ActionScript Editor by opening the menu window-〉 Development Panel-〉 Action (shortcut F9) in Flash MX

Flash MX/ActionScript Graphics Tutorial (v)

Tutorial 1.3.4 Standalone script fileOpen the menu "file-> new" and select "Action Script File" from the New Document dialog box to establish independence. As files, the biggest advantage of this file is that it can be reused. For example, the scripts you create in a project can be placed in a separate. As files, you can call this directly if other items use similar functionality. The code in the as file. This can greatly improve the development effic

ActionScript 3.0 Series Tutorial (4): Straightforward use of XML

xml| Tutorial ActionScript 3.0 Series Tutorials (3): What does the Document class feature bring to us? ActionScript 3.0 Series Tutorial (4): Straightforward use of XML Why give up AS2.0 choose AS3.0? If only I could say three reasons. So AS3.0 's near-perfect support for XML is definitely one of them. To put it simply,

Flash MX/ActionScript Graphics Tutorial (iii)

Tutorial 1.3.3ActionScript Editor simplifies code writing features1.3.3.1 visible element type automatic recognitionLet's take a look at a few small examples of the features of the Actionsctipt editor, first of all, ActionScript is an important feature of element naming, that is, based on the suffix of the element name to identify the type.1 Open the Library Panel (shortcut key Ctlr+l), click the Add Symbol

Flash MX/ActionScript Graphics tutorial (vi)

Tutorial   1.4.4 Code Writing Now it's time to get into the most troublesome steps-code writing-and we'll be exposed to a lot of new things.1. text File Data loadingAt the very beginning, we created a text file named "Subtrahend.txt," which contains the parameters that the program needs to read in the directory where the FLA file resides, and now we're going to write code to read the data.Select the first frame in the script layer, and then open the

Flash MX/ActionScript Graphics Tutorial (14)

Tutorial 2.6 Event MonitoringEvent has a habit, is "clique", under normal circumstances, some objects are not receive some events, such as a dynamic text can not accept mouse events. If we write code that specifies the event-handling code for a dynamic text:Mytextfield_txt.onmousedown = function () {}When we click on it, the code does not execute because it does not receive the mouse event at all. In order for it to accept mouse events correctly, you

The basics of ActionScript Tutorial: a small ball that can be dragged

Basic Tutorials | drag This article is intended for as beginners and friends who are interested in ActionScript. There are some deficiencies also please advise. First look at the effect: http://www.flash8.net/bbs/UploadFile/2005-5/200551917327317.swf The steps are as follows: 1. Create a new flash document, 400x300 pixels, black background color (#000000);2. Use the Ellipse tool to draw a 30x30 pixel's positive circle on the scene, the border line

Flash MX/ActionScript Graphics Tutorial (11)

Tutorial Automatic switching of 2.3.2.2 pictures1. Back to the main scene, drag and drop the movie clip that was made in the previous step into the scene and name it picture_mc, adjusting its length to 45 frames.   2, add a dynamic text, named Message_txt, we will use it to show the countdown, the countdown is complete, PICTURE_MC in the picture automatically switch. Also add a dynamic text called Caption_txt, which displays the caption of the pi

Flash MX/ActionScript Graphics Tutorial (eight)

Tutorial 2.1 Mouse and keyboard events The mouse event can be said to be the most applied event, so let's start with the mouse event to see how flash should react when the user swings the mouse on the screen. 2.1.1 Mouse Down (on (press)) If the code for an interface element (such as a button or an instance of a movie clip) contains an event-handling code such as on (press), then the code in the curly braces behind on is executed when the user presse

ActionScript Chinese e-book (CHM) file Download _flash Tutorial

ActionScript Chinese electronic book. Learn flash can be studied Oh. An overview of Action script dictionaries This dictionary describes the syntax and usage of the action script elements in Macromedia Flash MX 2004 and Macromedia Flash MX Professional 2004. To use the example in the script, copy the sample code in this dictionary and paste it into the Script pane or the external script file. This dictionary lists all action script elements, including

Flash ActionScript Tutorial: Collision detection in games

Tutorial Simple collision Here's the code:Put the MC instance name on your stage into an array and testvar balla:array = [Ball1, Ball2, Ball3, BALL4, BALL5];Random initialization of the speed and direction of each MCfor (var i = 0; iBALLA.DX = 11*rand1_1 ();Balla.dy = 7*rand1_1 ();}Randomly generated 1 or-1function Rand1_1 (): number {return random (2)? -1:1;}Stage.scalemode = "Noscale";Stage.align = "TL";var sw:number = stage.width;var sh:number = s

Flash MX/ActionScript Graphics Tutorial (13)

Tutorial 2.5 event handler function Say the usual events, in terms of two different ways of dealing with events. The event-handling code described earlier is added like this: First, select the object that will capture the event (the movie clip instance or button), and then open the script panel and write the "on event name" code. For example, if we want a movie clip instance to capture the MouseDown event, you can select the movie clip instance in th

Flash MX/ActionScript Graphics Tutorial (10)

Tutorial 2.3 Frame Events 2.3.1 Frame Event Profile The main difference between frame events and the mouse events described earlier, as well as keyboard events, is that frame events are not an interactive event. Whenever the movie plays the specified frame, the code inside the frame event is executed. In the flash development environment, frame events have a "a" tag on the timeline. In the specific design, the use of frame events is very much. For e

Flash MX/ActionScript Graphics Tutorial (vii)

Tutorial Chapter 2nd dealing with events Events, is to promote the soul of the Flash program, you can say, no event there is no flash program, really because of the rich events, flash program interactivity can be achieved. When developing flash programs, we need to devote a great deal of effort to estimating which events the program should handle and how to handle them. For example, to a button, we just need to deal with the user click the button tr

Flash MX/ActionScript Graphics Tutorial (12)

Tutorial 2.4 Movie Clip Events Movie clip events are slightly more difficult to understand than the mouse events, keyboard events, and frame events described earlier. When we put a movie clip in the scene, he becomes an "event emitter", constantly reporting his or her running state, if we capture such an event, we can react and deal with it accordingly. There are a variety of film clips, which are described in categories below. 2.4.1onClipEvent (Load

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